The Infest is the plague of King, a sickness that spreads through spirit, mind, and flesh. Within a host, it begins as whispers in thought, then splits mind from body, hollowing the soul until only obedience remains. Across nations, it sweeps like a tide—turning unease into paranoia, paranoia into slaughter, slaughter into silence. Those claimed by the Infest do not simply die—they are rewritten, their bodies and memories bent into resonance.
The Windmills serve as conduits of this corruption, amplifying the Noise and accelerating the outbreak. Yet the Infest has its own rhythm, a progression marked in stages:
- The Unheard: Infection begins unseen. Whispers stir beneath silence, gnawing at the edges of thought. Entire regions tremble with unease they cannot name.
- The Split: Minds fracture. Compulsions fester. Families and armies alike tear themselves apart as violence erupts without reason.
- The Shell: Flesh and spirit divide. Victims become hollow vessels, shells driven by echoes of the Noise. Cities collapse beneath swarms of shells.
- The Harmonized: The Noise reaches full pitch. Populations fall into perfect obedience. Here the Harmonic Stewards emerge—rare figures who retain fragments of self, channeling the Noise not as madness, but as purpose. They become commanders of shells, keepers of Windmills, and the first true preachers of King’s rise.
Through individuals, the Infest hollows. Through Stewards, it directs. Through Windmills, it multiplies. And when these forces converge, the Infest becomes more than a sickness—it becomes an army. A warfront. A system of corruption that moves with one will. And when it reaches its crescendo, there is no cure—only Zanzibar.